
Design and Applied Technology (Secondary 4-6)
76
Theme 3 - The Design of an Interactive Game for a Theme Park in Hong Kong
This theme-based learning task enables you to understand different stages of a design process,
design strategies, and also the efforts to inspire visitors.
A. Background
Many theme parks, such as Ocean Park and Disneyland in Hong Kong, are installed with
interactive games or plays as to attract visitors. These games may be designed for single
players or a group of players.
Wall Climbing Roller Coaster
To evaluate the success of a game or play, whether or not the game or play can provide the
players with fun, excitement and challenge should be looked into. To evaluate the success of
the design, whether or not the game or play is attractive, fitting the environment, innovative,
meeting market aspiration, and safe should be focused on.
Similar to other products, the designer of a game or play can adopt a design strategy of design
leader, quick follower or me-too. A design-leader design should be innovative enough,
bringing high added-value features to visitors. A quick-follower design may be modified
from other latest, popular designs in the market. A me-too design is more ordinary or
traditional.
One of the competitive edges in Hong Kong is its close relationship with the Mainland. A
design can be even more successful if it can take advantage of this factor, such as low costs in
land and manpower, large population and thus market, and same source of culture.
B. Follow-up Activities
(a) Describe what factors should be considered for the design of an interactive game for a
theme park.
(b) Describe what factors can make a design competitive and be able to inspire and attract
visitors of different age groups.
(c) Describe the three common design strategies. Compare their pros and cons.
Commenti su questo manuale